The Boots of Speed give you better chasing and escaping ability, often making the difference between getting an early kill or being able to escape and stay in lane, gaining experience and gold. As you buy items, sell the iron branches off to make room. The three iron branches provide increased stats, translating into more hp and attack damage. The Tango and Healing Salve provide early hit point regen while farming. Combined with Faceless Void's good base damage, last hitting is very reliable. The Quelling Blade Makes last hitting much easier for a melee hero. When chasing an enemy, and you are very sure you are safe, activate the Mask of Madness for the movement speed boost if needed. And Time Lock deals double the bonus damage inside a Chronosphere! The huge attack speed boost increases your damage by a large margin, plus it gives you more chances for Time Lock to process. When you do use Chronosphere, or even just before you do, activate the Mask of Madness. Having teammates use strong damage over time abilities or hitting the enemy with a stun as soon as Chronosphere ends makes it even more deadly. Also, communicate with your team so you don't waste their skills or ultimates with a poorly timed Chronosphere. If you have strong melee teammates, try to position Chronosphere so they can attack from the edge without getting trapped themselves. Try not to trap your own teammates inside your Chronosphere so they can damage the enemy. Even if this means you can't get the enemy hero that would normally be the highest priority target, Chronosphere those that are a threat to you while you are inside it. If you have to choose, make very sure that you hit every hero that can hurt you while you are inside Chronosphere bashing their helpless teammates. When using Chronosphere, try to trap as many enemy heroes as possible. Later when it is leveled and the cool down is low, chase away, but do so carefully and with good map awareness! No tower diving! Otherwise it's probably best, especially early, to save Time Walk for escaping. Generally, chase with Time Walk when you know you can get the kill. And of course, DON'T FEED!! Engaging the Enemy Not losing gold is helpful.Īnd lastly, do not overestimate your power. The recipe is useless until I buy the other remaining component(s), but I will have used up my unreliable gold, so I won't lose any from dying. I will even go as far as quickly buying a recipe for my next item just before death (using the quick buy menu so any remaining components are displayed already) if I don't quite have enough for an actual item that is a component. Spending gold frequently keeps your unreliable gold pool smaller, which means you lose less gold if you die, maybe even no gold at all. You do not want to lose a chunk of that gold if you get killed. When you have enough for the next item on your list, buy it immediately. The importance of gold also means you should be spending it ASAP. Push to a side lane shop and buy another Town Portal Scroll, then keep farming gold. Then you teleport in and dish out as much hurt as possible. You either need to be farming a lane or jungle farming until the team needs you. Do not follow your team around waiting for something to happen. To do this while being available when your team needs you, you must carry a Town Portal Scroll at all times. The rest of the game, you need to stay alive and keep farming. Let your lane partner harass the enemy heroes and deny your own creeps to manage creep equilibrium while you last hit everything in sight, all the time. Here is how I play Faceless Void: Early Gameĭuring the laning phase, you need to get every possible last hit. That last phrase is key: when they need you. But you also need to be there to help your team when they need you. What this means for game play with Faceless Void is that you need to farm. After that, it is more gold, then getting gold. That is what defines a carry- they are very item dependant. Without them, he is mediocre besides his ultimate, Chronosphere. With the right items, he is absolutely devastating. This means he needs items to reach anything close to his potential.
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